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- Super smash bros melee iso broken Patch#
- Super smash bros melee iso broken code#
- Super smash bros melee iso broken Offline#
#Super smash bros melee iso darkumbra Patch#Īs such, none of the top 6 characters were altered, so the entire patch is based around buffs ranging from simple (e.g.
Super smash bros melee iso broken code#
#Super smash bros melee iso darkumbra code#ĭOL startup file generated by Melee Code Manager v4.3 Here are a few screenshots of some of the upgrades! Roy's proper hitboxes) to the rest of the roster! Captain Falcon's PAL Gentleman) to tremendous (e.g. v1.00 hitlag to prevent moves weaker than 1% from being able to be DI'd or Smash DI'd.Smash DI multiplier is nerfed to 1/3rd of its original value (6 units - > 2 units, same as Super Smash Bros.On N64) until a better method of limiting Smash DI on certain multihit moves is realized
Super smash bros melee iso broken Offline#
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Angling F-Tilt now affects its damage output (1% more if angled up, 1% less if angled down).Dash-Attack is much bigger, slightly faster, deals a little more damage and sends opponents up and away instead of behind no longer slides off ledges.Up-Smash's charge frame is now frame 5 and hitboxes come out one frame earlier, on frame 12 hitboxes last for 4 frames each late hit launches at the same angle as the final hit of Fox's Up-Smash dominant foot is now intangible during clean and mid-hits.F-Smash's hitboxes have been readjusted foot is now intangible for the duration of the clean hit clean hit is more consistent and deals 1% more damage with 2 more units of base knockback angling now affects F-Smash's damage output (16% base damage on clean hit, 14% on weak hit 1% more if angled up, 1% less if angled down) late hit launches at an angle of 80 degrees to allow room for follow-ups.D-Smash's range and priority have been readjusted (outer hitboxes are now prioritized) inner hit launches at 80 degrees, outer hit launches at 25 degrees very slightly less knockback.N-Air and Up-Air landing hitboxes have been fixed.N-Air now launches at a more upward angle, hitbox damage modifiers now work properly, matches Kirby's size and has 3 frames less landing lag: 15f -> 12f.New animation: Kirby now uses his Super Smash Bros.F-Air's drill spikes grounded opponents and launches aerial ones forward.Up-Air is 10% faster and starts up 1 frame earlier and lasts.B-Air is now attached to Kirby's feet and bigger in size.D-Air's startup is faster landing hit has been remade to pop opponents up and slightly away deals 1% less damage per hit for less hitlag.Forward- and Back-Throws can no longer be escaped.
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