twinvilla.blogg.se

Super smash bros melee iso broken
Super smash bros melee iso broken











super smash bros melee iso broken
  1. Super smash bros melee iso broken Patch#
  2. Super smash bros melee iso broken code#
  3. Super smash bros melee iso broken Offline#

#Super smash bros melee iso darkumbra Patch#Īs such, none of the top 6 characters were altered, so the entire patch is based around buffs ranging from simple (e.g.

Super smash bros melee iso broken code#

#Super smash bros melee iso darkumbra code#ĭOL startup file generated by Melee Code Manager v4.3 Here are a few screenshots of some of the upgrades! Roy's proper hitboxes) to the rest of the roster! Captain Falcon's PAL Gentleman) to tremendous (e.g. v1.00 hitlag to prevent moves weaker than 1% from being able to be DI'd or Smash DI'd.Smash DI multiplier is nerfed to 1/3rd of its original value (6 units - > 2 units, same as Super Smash Bros.On N64) until a better method of limiting Smash DI on certain multihit moves is realized

Super smash bros melee iso broken Offline#

  • Some 20XX menu functions are added in Offline Edition (e.g.
  • Star Rod, Lip's Stick and Fan items can now be reflected.
  • Ray Gun laser now has transcendent priority.
  • Hammer head item now deals 30 shield damage and has a bigger hitbox.
  • Grab infinite removal and port priority throw hitstun irregularity fixes enabled.
  • Break the Targets Intangibility Fix enabled.
  • Handicap setting is replaced with Crew Battle Mode (available only in Offline Edition).
  • #Super smash bros melee iso darkumbra Offline#
  • DX (DX squared in Japanese) logo has been worked into the game's title screen and CSS panels.
  • "Tournament Melee" text is replaced by "Debug Menu" with custom tooltip and side icon.
  • CSS is now dark blue with royal purple background effects.
  • Striking instructions and edited blue background added to the Stage Select Screen (Stage Striking is exclusive to Online Edition).
  • Bottom HUD elements now become transparent if there is a player behind them.
  • Weight increased by 2 units: 70u -> 72u.
  • Initial Dash and Run velocity increased Kirby carries slightly more momentum from his ground speed into his jump.
  • Air friction has been improved, air speed has been increased from 0.73 to 0.82.
  • Up-Tilt's sweetspot lasts 1 frame longer.
  • super smash bros melee iso broken

    Angling F-Tilt now affects its damage output (1% more if angled up, 1% less if angled down).Dash-Attack is much bigger, slightly faster, deals a little more damage and sends opponents up and away instead of behind no longer slides off ledges.Up-Smash's charge frame is now frame 5 and hitboxes come out one frame earlier, on frame 12 hitboxes last for 4 frames each late hit launches at the same angle as the final hit of Fox's Up-Smash dominant foot is now intangible during clean and mid-hits.F-Smash's hitboxes have been readjusted foot is now intangible for the duration of the clean hit clean hit is more consistent and deals 1% more damage with 2 more units of base knockback angling now affects F-Smash's damage output (16% base damage on clean hit, 14% on weak hit 1% more if angled up, 1% less if angled down) late hit launches at an angle of 80 degrees to allow room for follow-ups.D-Smash's range and priority have been readjusted (outer hitboxes are now prioritized) inner hit launches at 80 degrees, outer hit launches at 25 degrees very slightly less knockback.N-Air and Up-Air landing hitboxes have been fixed.N-Air now launches at a more upward angle, hitbox damage modifiers now work properly, matches Kirby's size and has 3 frames less landing lag: 15f -> 12f.New animation: Kirby now uses his Super Smash Bros.F-Air's drill spikes grounded opponents and launches aerial ones forward.Up-Air is 10% faster and starts up 1 frame earlier and lasts.B-Air is now attached to Kirby's feet and bigger in size.D-Air's startup is faster landing hit has been remade to pop opponents up and slightly away deals 1% less damage per hit for less hitlag.Forward- and Back-Throws can no longer be escaped.

    super smash bros melee iso broken

  • Forward-Throw now launches at a mostly vertical angle with high base knockback no longer removes double jumps.
  • Back-Throw launches at an angle similar to Jigglypuff's Back-Throw, with similar knockback.
  • #Super smash bros melee iso darkumbra Offline#.
  • #Super smash bros melee iso darkumbra code#.
  • #Super smash bros melee iso darkumbra Patch#.












  • Super smash bros melee iso broken